In this article, you'll learn how to modify the parameters in a Pixel Bender filter to create an interactive effect with a Slider component that allows users to change the effect at runtime.
This is the sixth installment in this series of articles about using the Pixel Bender Toolkit to create visual effects with bitmap images. In the previous section, you learned how to apply a Pixel Bender filter to Flash content by adding some ActionScript code to link to the PBJ filter file. You also used the Shader and the ShaderFilter classes to create a visual effect.
In this section, you'll use the filter you created in Part 3, named Exercise3Filter.pbj. Using the provided instructions, you'll update the project to control the filter effect with a slider that appears in Flash Player 10. You'll also use the parameter metadata that you set on the filter to set the minimum, maximum, and default properties of Flash UI components.
Setting up the files
If you didn't complete Part 3 of this article series, download the sample files provided and save them in a folder called pixel_bender on your desktop. Then launch Flash CS4 and open the exercise6A.fla file. Otherwise, you can continue working with the file named Exercise5.fla you've previously created.
In the Flash authoring environment, you should see the following ActionScript code in the Script window of the Actions panel when Frame 1 of the Timeline is selected:
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